Expanded Range, Movement & Elite Skills In The Crucible, ranges and movement have been enhanced. Ranges are now defined as Point Blank, Close, Short, Medium, Long and NA/Infinite. There are also two new movement rates: between Slow and Fast is a Medium. Some vehicles now move Very Fast. Elite Skills are included as optional rules to enhance both leadership and individual Tactical Units. These can include: Leadfoot (faster vehicles driving); Snapshot (firing on the move); Hull Down (using the terrain defensively); Medic (helping infantry units stay in combat after taking fire); Dauntless and Close Quarter Battle - both designed to allow infantry units to be more effective in combat. Click here for the Elite skills Cheat Sheet. For the officers the skills include Inspirational Leader; Tactical Genius; A Shaper of Men; Morale Officer and Command Material - all leadership bonuses New Optional Rules include: Leading from the Front (a bonus for easily identifiable commanders); When the Bullets Fly (more details morale rules); Rapid Fire and others. Click here for the Optional Rules Cheat Sheet.    
Division Legere tanks
Anders Legion Jetbikes and Fasolinis Company Large Transport Hovercraft and a Slammers Combat Car on shallow water Division Legere Panthere tanks
Hovercraft & a Combat Car
Anders’ Legion Jetbikes and Fasolini’s Company
Hamptons Legion GD806 APC SLAMMERS HAMMERíS Introduction The Crucible PDF downloads Picture Galleries Errata Contacts
THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS THE CRUCIBLE RULES SYSTEM HANDBOOK