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Fasolini’s Company: Points Costs Oto Melara 410CGS with transporter: 125pts; Oto Melara 440CGS with Transporter: 170pts; Transporter: 40pts; Standard Infantry: 35pts; Tank Hunter, Air Defence and Support squads: 40pts; Mortar team: 45pts. For additional sergeants, see Detachments, next page The Fasolini’s Company count as Veteran: Major 8 (100pts), Capt 6 (40pts), Lt 4 (20pts), Sgt 2 (10pts). Check detachments for specialist leadership conditions and add to Cecach Federal Army Garrison, Cecach Federal Army Regulars, Podele’s Lions or Oltenian Eagle Legion (see additional play sheets) if required. Notes and FAQs The Fasolini’s Company uses what is, in effect, a deployable weapon but not a towed one. The Big Detachment card details that, with the weapon system on the vehicle it may move at Medium, Wheeled and – with the weapon deployed (which costs 2LPs like a regular towed weapon) the empty truck can move at Fast, Wheeled (and may also transport 1TU of infantry if desired). Unlike a regular towed weapon that has FArc and costs 1LP to rotate to any arc other than that and may not move when deployed, Fasolini’s company use a weapon system that has it’s own motive power system, albeit not a very effective one – it always costs 1LP more than normal to move at Slow, Tracked (so – under the 1-2-4 rule, it would cost 2LPs for the first move, 3LPs for the second move and 5LPs for the third move). However the weapon has a 360 degree mount so it does not pay to change firing arc. The weapon system counts as part of the same TU as the transporter and cannot be targeted separately when mounted on the vehicle – it is, in effect, the vehicle’s main weapon and – on a damage result of a 3 or a 4 – may be destroyed as such. The weapon system always has a 360 degree field of fire when on the transporter and can be fired from the back of the vehicle, but suffers a drop of one quality level to Trained 5+ (like an artillery piece deployed at Line of Sight targets (page 123 main rules).
The Cecach Campaign 322 - 329TW
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