THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERSTHE CRUCIBLE RULES SYSTEM HANDBOOK
Federal Republican Spearpoint: Points CostsEisenfaust: 200pts; Eisenfaust 2AI: 300pts; Kastenwagen APC: 85pts; Command: With reconnaissance drones (sniper pod) 80pts; Lievre transport: 35pts; Belette MG: 35pts; Belette ATGW: 40pts; Command Martre: 25pts; Infantry: 10pts; Mortar & Grenade squad: 20pts; Anti-tank squad: 15pts; Heavy Anti-tank squad: 15pts. Add 1 additional Commissar sergeant per detachment at 20pts.Elite skills when Chaplain Bittman is fieldedThe Republican Regular Army count as Commissars Major 10 (200pts), Capt 8 (80pts), Lt 6 (40pts), Sgt 4 (20pt). However three detachments would undoubtedly have Chaplain Bittman (520pts) although he may appear with any force of more than one detachment.Elite skills when Chaplain Bittman is fieldedA Shaper of Men: Select one TU each turn to give +1 Quality Value on everything until the end of the turnMorale Officer: Check for Morale takes place at 25% not 50% plus each TU gains +1 on morale check to remain in the field (as Commissars, they are already 3+)Command Material: When rolling for LP, roll 3d6 and pick the best two dice.Special Rules - Result of Laser Burn ThroughLaser Burn Through: the +1B on the FP (S5)All lasers capable of firing two shots may sacrifice their second shot for added penetration (FP). Before firing - designate that they intend to 'Burn through' and simultaneously roll a second dice for FP. Instead of two shots, adding a second die roll (indicated by the +1B) to the first shot and applying the following formula means that a penetration may happen. On the second dice:6 = Add the infantry FP to the first dice2 - 5 = Add 1 to the first dice1 = Burn out Barrel (as if using the Rapid Fire rule). Weapon may no longer fire.Enhanced Laser Burn Through: The Eisenfaust 2AI has Enhanced Weapon systems with Boosted Laser Burn Through: this adds more power and protects the barrel from burn out. Always add 2 to Burn through dice result, so:. Always add 2 to Burn through dice result, so:6 - 8 = Add the infantry FP to the first dice3 - 5 = Add 1 to the first dice