THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERSTHE CRUCIBLE RULES SYSTEM HANDBOOK
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John Treadaway - May 2025
All photos by John Treadaway and Tony Francis Click thumbnail to enlarge
Operation Lupine
OBJECTIVESEach turn the Hiroseki needed to spend 1 LP to make a scan to find their opponents AT guns and command team (1 per Hiroseki command vehicle so 4 scans per turn). Each success on a QL will locate an AT gun (plus one on the QR if the gun has already fired). Harris reinforcements were due to come in on a QR end of any turn. Tony was to bowl 1 dice in turn 1, PLUS 1 dice for each successive turn. The Harris boys were to come on at random end or side. They came on at the end of turn one (he had a lucky roll) and came on in the side of my Planetary defence detachment and made quite a mess of it (they eventually fled at the end of turn 4)At the other end the three Hiroseki detachments made good progress on: AT guns were deployed and buzzbombs and missiles exchanged (using snipers to spot). The Hiroseki had the advantage of spaced armour against Buzzbombs which saved them a few times.The final result was that in turn 4 the Wolverines command team (and infantry unit) were located in a high rise and unsuccessfully attacked. They fled to an adjacent building with six floors and i lined up three tanks and double fired the 2 shot main lasers and pasted the building (not knowing what floor they were on). I damaged five floors (burning, holes, suppression of anyone inside etc) but one floor I managed to destroy completely and... bad luck for Tony, that was the floor he’d written down on the sheet of paper for location.