THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERSTHE CRUCIBLE RULES SYSTEM HANDBOOK
Federal Garrison: Points Costs APC: 65pts; Command: 40pts; Lucznik/Mlot/CSV/ATGW: 70pts; Emplaced Laser: 200pts.Infantry: 10pts; Mortar & Grenade squad: 20pts; Anti-tank squad: 20pts.Add 1 additional trained sergeant per detachment at 5pts.The Federal Garrison count as Trained: Major 6 (50pts), Capt 4 (20pts), Lt 2 (10pts), Sgt 1 (5pts). However three detachments would undoubtedly have Commandant Friis (520pts) although he may appear with any force of more than one detachment.Elite skills when Commandant Friis is fieldedA Shaper of Men: Select one TU each turn to give +1 Quality Value on everything until the end of the turnMorale Officer: Check for Morale takes place when forces are reduced to 25% rather than 50% plus each TU gains +1 on morale check to remain in the field (as Commissars, they are already 3+ as standard)Inspirational Leader: +2 LPs (already built in).Special Rules - Result of Laser Burn ThroughLaser Burn Through: the +1B on the FP (S5)All lasers capable of firing two shots may sacrifice their second shot for added penetration (FP). Before firing - designate that they intend to 'Burn through' and simultaneously roll a second dice for FP. Instead of two shots, adding a second die roll (indicated by the +1B) to the first shot and applying the following formula means that a penetration may happen. On the second dice:6 = Add the infantry FP to the first dice2 - 5 = Add 1 to the first dice1 = Burn out Barrel (as if using the Rapid Fire rule). Weapon may no longer fire.Enhanced Laser Burn Through: The S'wiato Boga 25cm Emplaced Laser Canon has Boosted Laser Burn Through: this adds more power and protects the barrel from burn out. Always add 2 to Burn through dice result, so:6 - 8 = Add the infantry FP to the first dice3 - 5 = Add 1 to the first dice