THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS THE CRUCIBLE RULES SYSTEM HANDBOOK
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John Treadaway - February 2015
RULES  RULES  is Infantry Close Assault
Is there a shorter version of infantry Close assault? There is also a side bar called Close Assault: Short & Sweet in the green sidebar on page 112 again, any extra notes in red):
Use the Close Assault factor on the TU card. Bowl a dice for each TU in contact and add that to that factor. Highest wins, loser is removed. Ganging up? Make a total of the results on each side. Vehicles? Max 4 TUs to a vehicle (more in a second turn of combat) but don't forget the ADS on the way in. Firing into a close assault? You CAN'T. And check out flamethrowers, Molotovs, satchel charges and limpet mines too…
Is more information available? There are five free supplements on this website and supplement 4 has the FAQs section which has a section on page 12 about Infantry close assault on vehicles (in the green sidebar). It says:
Waldheim Dragoons APC is surrounded by an angry mob
Vehicle Close Assault If more than one infantry TU attacks a vehicle, which defensive value do they combine to attack? The answer is "their most advantageous". For example, two Infantry TUs swarm a vehicle, one to the front (DV10) and one to the side (DV9). They add both of their Close Assault values to the result of 2D6 and attack the side DV trying to equal or beat DV9 with their result.
Four TUs of infantry surround a Blower tank - note the differing Defensive values
In this example, four infantry TUs Close assault a Blower Tank. They choose the most advantageous quarter to launch their attack: the rear quarter with a DV of 9, however their assault is the combined Close Assault Values of all four infantry TUs plus the result of 2D6
Waldheim Dragoons APC is surrounded by an angry mob