 
  
 
  THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS
  THE CRUCIBLE RULES SYSTEM HANDBOOK
 
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
 
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  Two 15mm Cub night games - Slammers win & lose
 
 
   
 
 
  Game 1: TAS versus Slammers
  After playing with a detachment of the West 
  Riding Yeomanry, Mike wanted to give 
  something a bit tougher a wiz around the block.
  He chose the Terran Authority Starmarines and, 
  as he is in the process of buying some, he 
  borrowed two detachments of the later Police 
  units. As they wouldbe fighting opponents who 
  weren’t using infantry, he swapped out some of 
  his own ‘Firefly’ wielding anti-personnel 
  orientated units and,instead, substituted them 
  for infantry on grav skimmers with buzz-bombs.
  The game put them up against a detachment of 
  combat cars led by a Lt in a command car and a 
  troop of Blower tanks led by a sergeant.
  Mike started well, defending the Dulwich city 
  complex and - in the first turn - destroyed the 
  leadership of both the tank troop and the combat 
  cars, reducing the cars to a sergeant and the 
  tanks to... no leader at all!
  After that, the Slammers ground forward and - in 
  the next two turns - Mike lost first the lighter 
  Ghost tanks to both a blower and a combat car 
  and then a Spectre MICV and, despite 
  saturating the Blowers with buzz-bomb attacks, 
  he didn’t manage to destroy another single 
  Slammers tank,though he did remove one of 
  every single weapon including its ADS system. 
  The Slammers lost some more combat cars but 
  disabled the gun on a TAS Wraith tank (the 
  commanders tank in fact...) and destroyed the 
  other one and- with some buzz-bomb bike 
  troops killed and some others in a high-rise 
  forces via suppression to give up, Mike’s heavy 
  armour unit failed their morale test and the 
  others surrendered.
 
 
  John Treadaway - December 2013
 
 
   
 
 
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